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Getting over it with bennett foddy speedrun reaction
Getting over it with bennett foddy speedrun reaction









getting over it with bennett foddy speedrun reaction getting over it with bennett foddy speedrun reaction
  1. #Getting over it with bennett foddy speedrun reaction how to#
  2. #Getting over it with bennett foddy speedrun reaction trial#
  3. #Getting over it with bennett foddy speedrun reaction series#

So, of course, I immediately started going for it. It had taken me over a year of on-and-off playing to finally conquer that dreaded mountain once - fifty times was near-unthinkable. "ACHIEVEMENT: Reached the top of the mountain fifty times."įifty. I had risen past the satellite tower and the meteors, but had I truly won the game? Sure, I'd finished the game once, but did I really get over it? When I looked at the achievements page to see the percentage of players that had beaten the game, I noticed something that woke up the completionist in me.

#Getting over it with bennett foddy speedrun reaction how to#

To get past two specifically hard parts, I watched tutorials, lessons on how to complete these sections with extreme care and precision. However, something didn't feel right about this completion. On June 17, 2021, I completed Getting Over It for the first time. This, paired with the unrelenting difficulty of the gameplay (I'm sure some veterans of GOI are familiar with the dreaded Orange Hell and the precarious, nerve-wracking Bucket on a String), makes the whole package for a true test of how far a player is willing to go for the simple completion of a game. The game is filled with an extensive set of quotes, esoteric philosophical monologues on the nature of originality in games, and reflective diatribes against the laziness and over-sanitization of modern AAA titles. starting over is harder than starting up." "There’s no feeling more intense than starting over.

getting over it with bennett foddy speedrun reaction

If I had to best describe this emotion, I'd put it in the slightly-abridged words of Bennett Foddy, the game's creator and comforting, slightly snarky narrator: However, something about this game brings out a subtle emotional response - one that's easy to miss, but is most definitely there. Now, my top two most-played games are Celeste (652 hours) and Geometry Dash (3,579 hours), so one could make the claim that I'm just slightly masochistic with my gaming preferences. While playing the game, you learn things about yourself that you wouldn't have realized in the confines of a more forgiving, breeze-through environment. Some would call this insanity - I call it a tough-love process of self-reflection. Those who complete the game are the most determined of the playerbase - those who will fall, and fall, and fall again, and still have the resolve to keep going back up, most often to the same result. It's a punishing and unforgiving challenge to be sure, but it's incredibly rewarding to beat the game even once, an achievement only 8% of players can boast.

#Getting over it with bennett foddy speedrun reaction series#

The map consists of a variety of stock assets - you start on a rocky lakeside and scale an odd, surrealist playing field consisting of such items as a rowing oar, a stray coffee cup you can smack around, a giant tipped-over ladder, a series of mysteriously-suspended rocks covered in snow that never melts, and of course, the iconic and notorious snake that takes you back to the beginning of the game. The goal of the game is simply to climb a mountain - or, what would be better described as the anarchical definition of a mountain. The controls are intentionally awkward and unwieldy, as you don't even click any buttons - you just move your character, Diogenes, around in a cauldron with a hammer using the movement of your mouse or trackpad. However, on a less philosophical level, it's an incredibly hard game. It's an experience that'll take everything out of you and build it back up from the inside.

#Getting over it with bennett foddy speedrun reaction trial#

Getting Over It is, at its core, a game about taking risks, trial and error, and the value of starting over. However, when I picked up Getting Over It with Bennett Foddy in early 2022, after not playing it for almost a year, I learned the true meaning of comfort through risk - the VERY hard way. This causes an intense fear of uncertainty and taking risks.

getting over it with bennett foddy speedrun reaction

I have severe OCD and a whole variety of anxiety disorders, so I live my life in a lot of fear, almost constantly. Let me preface this wall of text by saying that I have never been a "throw caution to the wind" type of person.











Getting over it with bennett foddy speedrun reaction